Cyhist Jun 04 1997 A
Date: Wed, 4 Jun 1997 20:47:32 +0100
Reply-To: "CYHIST Community Memory: Discussion list on the History of
Cyberspace" <CYHIST@MAELSTROM.STJOHNS.EDU> Sender: "CYHIST Community Memory: Discussion list on the History of
Cyberspace" <CYHIST@MAELSTROM.STJOHNS.EDU> From: Andrew Curry <andrew@RICHFORD.DEMON.CO.UK>
Subject: Re: CYHIST Digest - 22 May 1997 to 23 May 1997
In-Reply-To: <864447549.1020440.0@maelstrom.stjohns.edu> MIME-Version: 1.0
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Community Memory: Discussion List on the History of Cyberspace ______________________________________________________________________
My colleague Kate Stables at the British Film Institute wonders about how MUDs and MOOs might be archived to provide a historical record for later researchers. On the face of it it seems to be a problem because of their dynamic and social nature. If it is possible, the BFI may be interested in fincing ways of funding some such archiving. Is anyone on the Cyhist list aware of successful attempts elsewhere to archive multi- user games - and if so, what the limits of the possible are?
Andrew.
The machinery of grace is always simple (Michael Donaghy) Less graceful email from Andrew Curry
______________________________________________________________________
Reply-To: "CYHIST Community Memory: Discussion list on the History of
Cyberspace" <CYHIST@MAELSTROM.STJOHNS.EDU> Sender: "CYHIST Community Memory: Discussion list on the History of
Cyberspace" <CYHIST@MAELSTROM.STJOHNS.EDU> From: Andrew Curry <andrew@RICHFORD.DEMON.CO.UK>
Subject: Re: CYHIST Digest - 22 May 1997 to 23 May 1997
In-Reply-To: <864447549.1020440.0@maelstrom.stjohns.edu> MIME-Version: 1.0
______________________________________________________________________
Community Memory: Discussion List on the History of Cyberspace ______________________________________________________________________
My colleague Kate Stables at the British Film Institute wonders about how MUDs and MOOs might be archived to provide a historical record for later researchers. On the face of it it seems to be a problem because of their dynamic and social nature. If it is possible, the BFI may be interested in fincing ways of funding some such archiving. Is anyone on the Cyhist list aware of successful attempts elsewhere to archive multi- user games - and if so, what the limits of the possible are?
Andrew.
The machinery of grace is always simple (Michael Donaghy) Less graceful email from Andrew Curry
______________________________________________________________________